Fetishizing the unknown is one small step away from fetishizing complexity. A fetish being a curiosity that is broken, it never resolves.
I trained a neural net to invent new horror movie titles, based on a list of 78k movies from IMDB
(illustrations are from #BigGAN)
http://n-gate.com/ is a site that does really bitingly sarcastic takes on Hacker News topics.
It's a bit more mean-spirited than I usually like, but if you're sick of Silicon Valley groupthink (as embodied by Hacker News comment threads especially) it can be very funny.
Slaves are like the most passionate people. They’re willing to do anything.
PSA: We just had to respond to a complaint from an admin on another instance about a toot that could be misread as nazi apologia, threatening to defederate us.
It was a misunderstanding and easily sorted out, but please be mindful of what you toot and be aware that it is visible across the fediverse. We want to be good citizens.
While admins here are totally willing to stand behind principles we actually hold, it's dumb to pay with curtailed fediverse access for avoidable misunderstandings.
When cleverness fails it is seen as failure. When intelligence fails it is seen as stupidity.
Cleverness is intelligence that doesn’t last. Intelligence is cleverness that lasts.
VC money is like a credit card. You get some short term benefits like being able to play boss or leader but long term you’re locked into having to fulfill the expectations of the loan.
Interestingly, those who take this route are often those who are most dissatisfied by perceived lack of freedom.
Probably creates some strange neuroticisms.
Temporal and spatial locality are usually bound together which is why tempo changes are so difficult. The impetus for change is the injection of a sudden new world with enough stuff to have its own clock emerge.
Growing thjs world internally and slowly allows too much time to synchronize clock speed. Change almost always requires a sudden outsider.
Clock/world collecting is bound by the tempo of collecting itself. “When everything changes, nothing changes”
Thought is like ink dancing on the paper of consciousness.
Stress is when the paper tightens up, perhaps trying to fold itself locally into some sort of crater to contain the ink. Such a division cannot be created alone, it takes 2 sides pushing together in a mutual agreement of antagonism.
The drug of choice for depressed organizations is DSHP. Doing Something Hard and Important.
Leadership and management are the same thing, a form of rough direction by being a source of light.
Leadership is like emergent fire through friction. Management is like a fire via a match and starters. The latter has a taste of artificiality and often the wood isn’t configured properly to have a sustaining blaze.
The sense of winning requires a loser.
A line drawn requires measurement.
So a desire to win is a desire to measure.
Measurement is possible via the ending of a finite game.
Ending of a finite game is death.
Wanting to “win” at “life” makes an infinite game finite.
Thus the hidden death drive of ambition.
Like the Mr. Me-Seeks box in Rick and Morty.
Almost everything I’m “good” at has at their core a few eureka realizations among long periods of not feeling any improvement. Like a new “sense” emerges.
With regards to grokking concepts it’s often an “aha” towards an old analogy or a new one.
I’ve a suspicion that any “true” growth must be exponential/natural (e^x to be exact).
Linear growth is a sign that you’re in some sort of artificially partitioned obstacle course, like a tutorial or wizard walkthrough.
Lasers working together to be a lantern destroys everything they see.
Most designers suck at designing for software. They’re too used to presenting things in a beautiful way, hiding controls and emphasizing each “thing” as if they were works of art. Software however is mostly about sifting through junk.
They’re still too rooted in print design ideas where content was curated.
Anyone play Hearthstone? Was skimming Art of War and a lot felt similar to concepts in trading card games like Magic.
Examples: aggro, control, tempo, midrange, value, etc...
There’s basically a balance between getting value out of your cards and balancing your health points. Aggro is very inefficient but rushes for lifepoints. Value always win in the long run provided it can survive. Tempo maintains initiative forcing bad trades.
Go concepts are also similar, but more abstract.
"As long as we think of living systems as machines, we are guaranteed not to understand them."
An amazing New Yorker piece on termites, science, and war: https://www.newyorker.com/magazine/2018/09/17/what-termites-can-teach-us
pretends not to see you, eyes you warily
Mastodon instance for attendees of Refactor Camp, and members of various online/offline groups that have grown out of it. Related local groups with varying levels of activity exist in the Bay Area, New York, Chicago, and Austin.
Kinda/sorta sponsored by the Ribbonfarm Blogamatic Universe.
If you already know a few people in this neck of the woods, try and pick a handle they'll recognize when you sign up. Please note that the registration confirmation email may end up in your spam folder, so check there. It should come from administrator Zach Faddis.