Hearthstone archetypes and OODA strategies:
Aggro: throw obstacles at opponent till it dies.
Control: focus only on dodging obstacles.
Value: ignore obstacles
Midrange: balance throwing and dodging
Tempo: “store” cycles and release at the right time.

In RTS games as APM equals, it all boils down to tempo and decision fatigue. However with luck based card games it’s hard to consistently keep rhythm.

In a high FUD env, the cheapest thing to do is go full aggro. (Beef thinking)

@vgr yea, a card game like magic the gathering. Also reminds me, the recent uproar at deepmind and starcraft is that deepmind used an aggro strategy of overwhelming via many cheap decisions and surplus energy vs actually making better decisions.

Like a sumo wrestler ramming a kickboxer out of the ring to win.

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Mastodon instance for attendees of Refactor Camp, and members of various online/offline groups that have grown out of it. Related local groups with varying levels of activity exist in the Bay Area, New York, Chicago, and Austin. Kinda/sorta sponsored by the Ribbonfarm Blogamatic Universe. If you already know a few people in this neck of the woods, try and pick a handle they'll recognize when you sign up. Please note that the registration confirmation email may end up in your spam folder, so check there. It should come from administrator Zach Faddis.