Pinned toot

for those of you familiar with object oriented ontology and especially the concept of “hyperobjects” - does it make sense to you? is it a useful way of looking at the world or your place in it?

I wrote about how videogames might be understood as texts in a literary criticism sense, and how they generate meaning via subjective experience, over here —>

damian boosted

"A DIY Guide to Feminist Cybersecurity"

This is super important for anyone doing any kind of organizing and also just is useful in general

I stumbled across Ribbonfarm by accident a number of years ago. Found and still find its brand of applied philosophy/business mysticism very compelling.

I’ve made music and art, videogames and interactive design pieces.

My current obsession is that videogames are fascinating cultural objects, but we have almost zero critical tools to unpack them. I’m working on changing that.

Refactor Camp

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