I'm trying to learn about graphic design so I'm reading stuff like this: https://www.canva.com/learn/visual-design-composition/
So much capital-G "Graphic Design" stuff really rubs me the wrong way, and I finally figured out how to articulate why:
Capital-G "Graphic Design" is ALWAYS trying to "look expensive" first and foremost. Communicating whatever the design is supposedly intended to communicate is always subservient to signaling "spent a lot of money on graphic design". And nobody's allowed to admit it!
Principles that are not entangled with elitist class-signaling games.
And I would really love any recommendations you may have for how to learn that stuff, where to look for resources, etc.
Because so far, every guide I've found has had this unbearable attitude of "we all know Comic Sans is bad because commoners use it"
You know what i mean?
Sometimes I think, uh, what did I learn/I don't feel like I know anything. But in fact I'm sure I did but it was in a far less methodical way than when I learned things like math or science! post 1 of 2
@nindokag @kureshii post 2 of 2
I could feel it sinking in when I listened to lecture from a prof who really knew his/her stuff. Also after viewing good design and learning about it, then making my own with those concepts in mind.
And making more and more.
Like many things, if you keep basic stuff in mind it can go a long way. Then just keep making. Some things I feel like always help me are considering lots of white space and experimenting with scale (try it REALLY BIG or small). etc.
@nindokag @allison I didn't get any formal GD education other than a module in university. If you want to avoid most of that unbearable attitude, turn to the books that were written before Comic Sans was invented 😉
The only generic design principles I learnt were those of Gestalt design. Everything else was just trying things out and seeing what worked.
@nindokag @allison I started trying it out with fansubs (yes really), making some short PDFs without relying too much on LaTeX's automatic features, pushing the boundaries of what MSWord can do, consulting for a Kickstarter project that needed typesetting advice for their light novel, and finally ... making student handouts.
Most of the same practices/awarenesses apply across multiple disciplines.
@nindokag @allison As for recs, most of my reading was for typography (because fansubs), so I don't have much for GD in general. I started with The Elements of Typographic Style (which was a lot less presumptuous than The Elements of Style, S&W). If you can find/borrow some really good books for typography, you can pick up some of the principles through those too.
I think UI/UX is very valuable and important. It was my previous career, in fact.
I also have huge respect for Bret Victor. I had the pleasure to meet him a couple of times (my company tried and failed to hire him) and was really impressed with how humble and thoughtful he is, and his talent for seeing what's right in front of our noses that nobody else can see.
No, what i'm criticizing is purely visual design and specifically the need to signal upper-class trend-compliance
@nindokag There-s a lot of signaling options beyond "look expensive", like "old-money", "intellectual as fuck", "young, exciting, totally not a mid-life crisis thing", "so green I cum pandas", etc.
But it does mostly boil down to different flavors of elite or exclusive.
A lot of the effort of design helps to present a consistent look and feel that makes a business or product *seem* “real” and not vaporware or verbiage.
@nindokag In a very real sense graphic design is just a continuation of a practice going back thousands of years.
The proportions, rhythm, and massing in some Mosques (not all) are as close to universal principles as you will find and they are of course still relevant today.
see also: religious manuscripts
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