The kids' halloween costumes at the town event were like...

30% Elsa
15% Spiderman
40% other Disney-owned characters
10% Pokemon or other Nintendo
5% not a licensed intellectual property

(me and my daughter were in the "other disney-owned characters" category since we were Pixar characters)

where is the future of culture supposed to come from when the universe of kids' imaginations has already been collected and circumscribed under a single corporate copyright holder?

Getting practice pretending to be licensed Disney characters is good preparation for these kids who grow up and look for creative work a generation from now; they will all be competing for limited slots working on the 2nd reboot of the Frozen series and the 15th reboot of Spider-Man, in a cultural landscape that looks exactly like the one today.

A new story? why? Disney already has IP covering all the profitable demographics

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You couldn't make Toy Story in the future, because nobody will remember playing with generic astronaut or generic cowboy toys. blank slates that you could make original characters out of. Every cowboy toy at the store now is a Woody, every spaceman is a Buzz Lightyear. Even Mr. Potato Head has been re-branded as a Toy Story toy. The world depicted in the movie is unrealistic because it doesn't have Disney branding all over everything, ironically. Disney devoured that world and replaced it.


So while you're right on all accounts, I'd just like to remind you that, in the context of Toy Story, Woody and Buzz were not generic toys, they were merchandise from TV shows in that universe.

Still though, it is strange to see kids identities owned and leased out by Disney. I have a nine year old daughter, and this year is the first year she didn't want to be some specific disney princess for Halloween. It's insanity.

@rdh @nindokag kids generally want to emulate character they love and/or look up to. If they're mostly exposed to Disney characters this is probably what they'll end up choosing.

As they grow up they'll either get more of their own imagination to create some OC ideas or they'll go the opposite path and forget what it's like to imagine stories and characters.

Hopefully, it'll be the earlier.

@rdh @nindokag actually it would be interesting to sit with a kid who wants to be character X and, without discouraging the choice, working out with them the reason they like this character and what about it they actually want to emulate with the costume.

e.g. is it their mannerism, their superpower, maybe its just the outfit that looks pretty, etc'.

It's not to manipulate their costume choice but rather to encourage some understanding about why they chose what they chose. :blobcatthinking2:

@polychrome @rdh @nindokag Jep, throw some Ghibli in their media menu, or - gasp - live action kid movies. They exist! Or nature documentaries, not the ones with booming "THIS IS THE UNQUESTIONED KING OF THE TUNDRA" nonsense narration, more like the BBC ones, Blue Planet, or Winged Migration, Microcosmos et al.

@nindokag the cowboy and astronaut toys I had as a child, forty-five years ago, were branded and named. I don't remember the cowboy well enough, although he had a villain doll that I thought was much cooler. The astronaut was Major Matt Mason. The generic cowboys and astronauts were cheap injection molded figures two inches tall that came in a plastic bag by the dozen. How is that different from the astronaut now being branded by Disney?

@nindokag I haven't thought about it in this way. This is indeed very sad :-(

@nindokag This reminds me of the young adult book "Momo."

"children turned up with all kind of toys you couldn't really play with: remote-controlled tanks that trundled to and fro but did little else...Most noticeable of all, they were so complete, down to the tiniest detail, that they left nothing at all to the imagination. Their owners would spend hours watching them, mesmerized but bored"

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