Living in Waterloo, Ontario, Canada. Studied systems design engineering.
Some of my interests include chaos theory, composing music, olfaction, software freedom, healthy buildings, Shakespeare, fluid mechanics.
As always, new and different game ideas percolate through my brain. @kensanata post about wikis pulled some thoughts about similarities between MUDs and wikis. And how most objects in a mud could be considered as “pages” in a wiki. And the links between pages can represent physical connections between objects in a MUD. I’m sure this is not a new or unique insight, pretty sure I’ve even read about it myself before.
Centuries ago, a now-lost library brought Arabic numerals to the world: "How modern mathematics emerged from a lost Islamic library" See also @richove
(Plus- John Pell and the obelus)
I've learned that explanations should be earned, not given freely. And sometimes the best way to deal with awkward silence is to let it roll over into comfortable silence.
Elite Dangerous is the most realistic sandbox game ever. There is a grand narrative, with politics and aliens and whatnot, but you are just a nobody doing the same repetitive activities as everybody else. The grand narrative may affect you at times, but you rarely affect it. Your mission, should you choose to accept it, is to find meaning in the void.
Does anyone know what sort of rose this is? I love it and I want to keep it flourishing at the new house. #florespondence
One thing this book does well is provide a logic for the diversity of sauropods— Brachiosaurus, Brontosaurus, Diplodocus, Camarasaurus, etc— a branch of dinosaur evolution that often gets boiled down into a slurry of long necks and flat teeth. The notion is that different species of sauropod are specially adapted to eat certain types of plants, and the traits that differentiate them are, to a large degree, bound to their differences in diet.
"The sauropods weren't competing for the same plants, but dividing the resources among themselves. The scientific term for this is niche partitioning—when coexisting species avoid competing with each other by behaving or feeding in slightly different ways. The Morrison world was highly partitioned, which is a sign of how successful these dinosaurs were. They were carving up almost every square inch of the ecosystem, a dizzying array of species flourishing alongside each other…"
The C Standard Does Not Protect You
"...the behavior of C’s governing body is very clear. We will not introduce warnings into your old code, even if that old code could be doing something dangerous. We will not steer you away from mistakes, because that could shake the veneer that what your old code does is, in fact, wrong. We will not make it easier for new programmers to write better C code."
@strangeattractor 1. I like that I'm adjacent to undeveloped land. 2. I would/will repair/replace all the stuff the previous owner neglected. 3. I would include a soundproof office.
1- I lived in several places this year, and I'm moving again tomorrow. The best part of any of them was size (except for cleaning).
2- Full rebuilds. They all have serious structural issues.
3- Avoid yards. Too much maintenance. Avoid ground floor windows. Include decent drainage, sound proofing, and design everything for my height instead of my hobbit sized relatives.
How about a new discussion topic?
I think most people have been spending more time at home lately, and so have had more time to notice design issues.
1) What is something you like about the place where you live?
2) What is something you've noticed about the built environment of your home that you would change, given the resources and opportunity to do so?
3) If you were building a house from scratch, what is something you would include? Something you would avoid?
Admin of the Refactorcamp instance.
Eavestroughs of chaos
Funneling beauty into
Following strange paths
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