Early polygon video game visuals (N64, playstation 1) have aged so much more poorly than good pixel-art video game visuals.

I wonder if "N64 style low-poly-count 3D models" will ever become an intentional aesthetic for newly developed games, the way pixel art is today? To put it another way, are we making retro pixel art games because pixel art is a worthwhile aesthetic in its own right, or is it development accessibility, or just because of the age of game devs and what's nostalgic for them?

kureshii
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@nindokag Pixelation is an aesthetic in its own right, as are "blocky 3D" polygons.

In general I think less-is-more is an aesthetic style that gets picked up by people who get too overwhelmed by the race toward graphic realism.

See also: colour-quantised pop-art portraits

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